Any creature in the sphere’s space must make a Strength saving throw. The sphere’s space is difficult terrain. Smaller, more controllable, easily attainable. 3. On a failed save, a creature takes 10d4 acid damage and … Vicious Mockery 5th Edition (5e) for D&D; Vitriolic 5e Spells (5th Edition) in D&D; Watery Sphere 5e. Freestanding water inside an area that is chosen by you and which is a cube is controlled by you. Components: V, S, M (a droplet of water) Storm Sphere is a spell that's available as of level 4, with a castingtime of 1 Action for D&D 5e - Read up on all the spells on DND-Spells | Dungeons and Dragons 5e - Spells, Tools, Spell cards, Spellbooks' You can form it into a hemispherical dome or a Sphere with a radius of up to 10 feet, or you can shape a flat surface made up of ten 10-foot-by-10-foot panels. If it moves over a pit, cliff, or other drop, it safely descends until it is hovering 10 feet over ground. You either create or destroy water. Range: 90 feet (future feature). Something does not work as expected? If the sphere restrains a creature in excess of these numbers, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. The sphere remains for the spell’s duration. WATERY SPHERE. When the spell ends, the sphere falls to the ground and extinguishes all normal flames within 30 feet of it. ee 23, xge 170. You point at a location within range, and a glowing, 1-foot-diameter ball of emerald acid streaks there and explodes in a 20-foot-radius sphere. Change the name (also URL address, possibly the category) of the page. At the end of each of its turns, a restrained target can repeat the saving throw. Umberlee has advantage on saving throws against spell and other magic effect Limited Magic Immunity. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. 4th-level conjuration. Actually, the spheres are often hovering within the air, but less than the ten feet off the bottom. Watery Sphere; Back to top ↑ ... A searchable D&D 5e spell list, sorted by class and level. The sphere can hover in the air, but no more than 10 feet off the ground. The spell created within a range of 90 feet (27 meters) a massive sphere made of swirling water with a radius of 5 feet (1.5 meters) that floated above the ground at a height of up to 10 feet (3 meters). Components: V, S, M (a droplet of water) The watery sphere sorcerer spells can conjure up a sphere of water with a 10ft radius on a point within range. So why not buy The DM a beer, get one for yourself, and let's keep this site going! Watery Sphere Sources: EE.23 Xanathar.170 Tags: druid sorcerer wizard level4 conjuration. On a successful save, a creature is ejected from that space to the nearest unoccupied space outside it. Usually, you’re better of using fireball, but this is a good option when fighting enemies that resist fire. 5th Edition ‪please weigh in! Range: 90 feet. Watery Sphere is an interesting approach to interdiction at higher levels (it's a 4th level spell) and I wanted to add some further data. The sphere remains for the spell's duration. You can decide which sphere is best for you. The sphere can hover in the air, but no more than 10 feet off the ground. You have advantage on the attack roll if the target is in the sphere. The sphere can hover in the air, but no more than 10 feet off the ground. At the end of each of its turns, a restrained target can repeat the saving throw. Casting Time: 1 action The wall appears in any orientation you choose, as a horizontal or vertical barrier or at an angle. All Rights Reserved. The sphere can restrain a maximum of four Medium or smaller creatures or one Large creature. The sphere remains for the spell’s duration. Any creature in the sphere’s space must make a Strength saving throw. If Umberlee fails a saving throw, she can choose to succeed instead. Lots of you gamers think D&D-Spells is a time saver. Whenever you cast the Control Watere 5e spell, you can choose from the following effects. Freezing Sphere, Wall of Ice, Programmed Illusion 7th Level . Wizard, Wikidot.com Terms of Service - what you can, what you should not etc. Find out what you can do. Notify administrators if there is objectionable content in this page. 1. Any creature in the sphere’s space must make a Strength saving throw. Cloudkill, Cone of Cold, Conjure Elemental, Maelstrom, Mislead, Wall of Force, Mass Cure Wounds 6th Level . 4th level Conjuration (Druid, Sorcerer, Wizard) Casting Time: Action. Range: 90 feet It can be free floating or Resting on a solid surface. As an action, you can move the sphere up to 30 feet in a straight line. For example, Dungeons & Dragons® is a trademark[s] of Wizards of the Coast. View and manage file attachments for this page. Components: V, S, M (a droplet of water). DND-spells.com is not affiliated with, endorsed, sponsored, or specifically approved by Wizards of the Coast LLC. Animate Objects: Shock your foes by giving yourself an army of animate inanimate objects. Any creature restrained by the sphere is knocked prone in the space where it falls. These ignore resources and treat all defences equally, e.g. Sorcerer, Duration: Concentration, 1 minute . Any creature restrained by the sphere moves with it. If the sphere restrains a creature in excess of these numbers, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. See pages that link to and include this page. On a failed save, a creature is restrained by the sphere and is engulfed by the water. A 5-foot-diameter Sphere of fire appears in an unoccupied space of your choice within range and lasts for the Duration. Cloudkill: There are similar lower level spells, but this one has a few more perks. Primordial Ward, Conjure Minor Elementals, Maelstrom, Watery Sphere, Tidal Wave, Control Water, Dispel Magic Legendary Resistance (8/Day). On a successful save, a creature is ejected from that space to the nearest unoccupied space of the creature's choice outside the sphere. The sphere can hover but no more than 10 feet off the ground. Races Vitriolic Sphere EEPC:A great AoE, not only does it hit for a huge amount of acid damage, it hits again at the end of the next turn as well. The creature takes 2d6 fire damage on a failed save, or half as much damage on a … You can choose the same or different effect as an action on your turn. Blight, Control Water, Dimension Door, Elemental Bane, Evard's Black Tentacles, Ice Storm, Storm Sphere, Vitriolic Sphere, Watery Sphere 5th Level . Nah, not remotely. Unless otherwise stated, the content of this page is licensed under. A Huge or larger creature succeeds on the saving throw automatically. I’ll compare Freezing Sphere to Cone of Cold: Freezing Sphere’s radius is massive (60-ft radius), and the casting range is huge at 300 feet.This 60-ft radius sphere covers 4x the area of Cone of Cold. Watery Sphere D&D 5th Edition. Destroy Water: You destroy up … 2. Until the spell ends, you can use a bonus action on each of your turns to cause a bolt of lightning to leap from the center of the sphere toward one creature you choose within 60 feet of the center. Components: VSM. How does Freezing Sphere compare to other spells? The sphere remains for the spell’s duration. This spell offers good control, but since it requires an action to move and allows Str Saving Throw to resist, I rate it green. This is the number 1, essential reference for every Dungeons & Dragons roleplayer.Inside you'll find the rules & guides for everything you need. Casting Time: 1 action. The Grimoire is operated by DiceBard.com, Dice Bard has everything you need to play 5e... as long as all you need to play 5e is dice. Level 5 Spells Chapter 3rd: CONTROL WINDS Red: Bad, useless options, or options which are extremely situational. A searchable D&D 5e spell list, sorted by class and level. You could take the weapon master feat at level 4, which also gives +1 to Dex. If the sphere restrains a creature in excess of these numbers, a random creature that was already restrained by the sphere falls out of it and lands prone in a space within 5 feet of it. Append content without editing the whole page source. View/set parent page (used for creating breadcrumbs and structured layout). Suppose, if the sphere restrains a creature in an excess of these numbers and a random creature which was already restrained by the sphere falls … I will not include 3rd-party content, including content from DMs Guild, even if it is my own, because I can't assum… Duration: Concentration, up to 1 minute. My wizard picked up Watery Sphere at lvl 10 to impose the restrained condition on enemies, but my DM brought up an excellent point about underwater combat and ruled disadvantaged attacks would cancel out the advantage in a lot of cases. Any creature that ends its turn within 5 feet of the Sphere must make a Dexterity saving throw. DND-spells.com may use the trademarks and other intellectual property of Wizards of the Coast LLC, which is permitted under Wizards' Fan Site Policy. Dungeons and Dragons (D&D, DnD) Fifth Edition (5e) spells. You conjure up a sphere of water with a 5-foot radius on a point you can see within range. The sphere remains for the spell’s duration. Dr. Jekyll tempts fickle fate in his pursuit of the sublime. Make a ranged spell attack. spell. 4th-level conjuration. Any creature in the sphere’s space must make a Strength saving throw. Non-SRD, try here or search. © 2016 Wizards. A You conjure up a sphere of water with a 5-foot radius at a point you can see within range. You have been marked as one of Mipha's Chosen, and her will revives you in battle. 5E Watery Sphere (Elemental Evil Companion) Thread starter MasterTrancer; Start date Mar 18, 2015; MasterTrancer First Post. The sphere can hover but no more than 10 feet off the ground. As an action, you can move the sphere up to 30 feet in a straight line. Magic Resistance. Create and save your own spellbooks, sign up now! Watery Sphere: What’s with the fourth level and spheres? You conjure up a sphere of water with a 10-foot radius on a point you can see within range. Click here to edit contents of this page. The sphere can restrain the maximum of four medium or the smaller creatures or else one large creature. Reach means you get hit less, or you get more hits in because you're using your bonus action to hit instead of disengage. Simulacron Wall of Fire: One of the best control spells. 5th Level Spells. Create Water: You create up to 10 gallons of clean water within range in an open container. On a successful save, a creature is ejected from that space to the nearest unoccupied space outside it. Orange: OK options, or useful options that only apply in rare circumstances. Usually we see one-abstract-turn damage averages. Top. I will use the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. Any creature restrained by the sphere is knocked prone in the space where it falls. Duration: Concentration, up to 1 minute. On a failed save, a creature is restrained by the sphere and is engulfed by the water.

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