Pre-Calamity, it was called the Miskath Strand. [31], With news reaching Zadash that the advancing armies of the Kryn Empire had broken through The Ashguard Garrison at the Brokenveil Bluffs[32], the threat of the looming dark skies that accompanies their armies grew. a land of war, betrayal, and swashbuckling adventure. 30 new monsters, 70 unique items, and 15 spells. [15], The climate in the central part of the Dwendalian Empire is similar to that of the real world's Central Europe and Western Russia. 30 September, 2014, Terms Wildemount is a continent on Exandria. The Greying Wildlands lies north of Xhorhas and the Dwendalian Empire in Wildemount. 12 racesand 2 new backgrounds with D&D Charactermancer support. This region is bisected by the Ashkeeper Peaks into eastern and western portions. So having excellent maps (most from Deven Rue) is a great win for Wildemount. Comprised of four regions, Wildemount provides endless potential for adventure in a land of brewing conflict and incredible magic. I really hate “calling” him like that. Code of Conduct Customer Support The Roll20 version comes stocked with map … Other than two small ice fishing villages that are considered part of the Dwendalian Empire, it is largely uninhabited. A few words from Alucard. For example, both are competing to recover artifacts and relics from the ruins of the Age of Arcanum city of Aeor in Eiselcross, resulting in much mistrust and subtle skirmishes. The first interactive map of Wildemount u/MatthewMercer! See more ideas about Dungeons and dragons, Critical role, D&d. The Menagerie Coast is a collection of city-states on the southwestern coast of Wildemount and the Swavain Islands, bound to mutual self-defense and trade with each other through the Clovis Concord. Stay at Home, Play at Home: Try the first adventure for free! Price: $49.95 In the Explorer’s Guide to Wildemount, you can discover a series of 7 artifacts that have been scattered throughout the world after The Calamity.They are the predecessors of the Arms of the Betrayers, but they still hold great strength, without the questionable downsides. By clicking “SIGN UP” you agree to abide by our Terms and Conditions, Code of Conduct, and our Privacy Policy. Created with our friends at Dungeons & Dragons, this campaign guide centers around the brewing conflict between the Dwendalian Empire and Kryn Dynasty and includes a guide to help you scale how much of an impact these disputing parties may have on your own campaign. Dangerous beasts live outside of the villages so people generally do not go there. The battles of the Calamity horribly scarred much of Xhorhas, and brought down the floating cities of Aeor and Zemniaz. The Explorer's Guide to Wildemount Adventure Preview features everything needed to run the Frozen Sick starting adventure including the full adventure text, and the Palebank Village section from the Wildemount Gazetteer. Explorer’s Guide to Wildemount is also available from Roll20, as has been the case with the last several official D&D releases. Rising tensions boil over into all-out war between the politically dubious Dwendalian Empire and the light-worshiping wastefolk of Xhorhas, supplying a vibrant backdrop for any D&D campaign to explore. Matthew Mercer mentions that Draconia is on Wildemount. Farther south in Wildemount is warmer. Take your favorite fandoms with you and never miss a beat. Explorer’s Guide to Wildemount provides everything you need to play D&D on the continent of Wildemount (set within the world of Exandria, the setting for the hit show Critical Role)—a land of war, betrayal, and swashbuckling adventure.. 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